package th; /* MonSpecial - code that can be assigned on an individual basis * (e.g. to a particular Mon) to do certain things. * Could be extended to be more useful... * */ public class MonSpecial { public void die(Mon self, Mon killer, Node location) { return; } public void after_die(Mon self, Mon killer, Node location) { return; } // Triggered when this creature is attacked. public void attacked(Mon self, Mon attacker, Node location) { return; } }