package th; public class MoleParameterSet { // All chances in per-mill (e.g. 12.3% = 123 Permil). public int change_direction = 150; // Obsoleted. public int branch = 80; // Obsoleted. public int life = 120; // Is now the number of rooms to generate per mole. The total number of rooms should work out to be (life * 4) +/- (vlife * 4) public int vlife = 60; public int special_chance = 90; public int tunnel_chance = 800; // Chance to make tunnel. public int item_chance = 30; public int monster_chance = 90; public double difficulty_slope = 0.3; // Difficulty increase with life. public int inital_difficulty = 20; public int spawn_chance = 3; Node terminal_node = null; public int submole_life_divisor = 2; public int safety_zone = 10; public int grid_chance = 50; // Chance of possibly making a grid over an existing tunnel. public int rand_chance = 990; // Chance of direction changing in random mode. public int corr_chance = 120; // Chance of direction changing in corridor mode. public int switch_len = 8; // Duration before switching between random and corridor modes. }