Turn system / control At the beginning of each turn, every actor in the room has its initative evaluated. The actors are then sorted by initative, with the actor with the highest initative acting first, and so on. A 'round' is a complete traversal of the actor list sorted by initative, giving each character who may still act an opportunity to do so. There may be more than one round in in a turn, since characters can have more than one action, for instance by being hasted. For instance, say we have - Bob the Dwarven Fighter (a PC, DX 10) Mindy the Cleric (a PC, DX 16) A Rampant Futhark (a monster, DX 12). For their initative rolls, Bob gets 10+d100 = 55. Mindy gets 16+d100 = 60. R. Futhark gets 12+d100 = 80 ( a good roll). Suppose Mindy is hasted to 2 AP. Then, for the turn, we will see this sequence of acting: Rampant Futhark, Mindy, Bob, Mindy (her second action). A character has a certain amount of real time in which to take an action, otherwise the action will be forfited and the character will wait/defend. Characters start with a time resivor of sixty seconds, and get five seconds added to it each turn. (numbers adjustable by server configuration) If the server is configured to accept them, it may allow the client to extend the turn based on activity, e.g. the mouse is moving so the user must be doing something. However, since the client could spoof these, the server might ignore them.