#ifndef TEXTBOX_H #define TEXTBOX_H #include "game_object.h" #ifdef __APPLE__ #include #include #else #include #include #endif class Textbox : public Game_object { public: Textbox(); private: virtual void build_display_list(); string m_text; double m_size; int m_space; GLUquadricObj *m_quadric; // disable default copy constructor and default assignment // done as a precaution, they should never be called Textbox(const Textbox &); const Textbox &operator=(const Textbox &); }; #endif // #ifndef TEXTBOX_H